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' Cancels Active Development' On Gone Home for Oculus Rift Fullbright "Looking Into" Oculus Rift Support For Gone Home
Gone Home is currently being considered for consoles, Oculus Rift and potential Oculus Rift support would work because it' s simply adding Co-founder of The Fullbright Company Steve Gaynor has confirmed that development on an Oculus Rift version of their hit indie game Gone The Fullbright Company, the developer behind the recent Gone Home, might bring Oculus Rift support to the game.
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Indie hit Gone Home was in development for Oculus Rift but creator The Fullbright Company has confirmed that this project has been put on Steve Gaynor, of The Fullbright Company and Gone Home fame, has revealed that work on integrating Oculus Rift has been halted.
Sci-Fi Exploration Title First Try Launched for Oculus Rift 55 - TriDef. com • View topic - Experimental Oculus Rift support Gone Home developer considering Oculus Rift support, The Cohhilition Gone Home developer The Fullbright Company is exploring the possibility of adding Oculus Rift support to its first-person exploration game.
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Gone Home developer considering Oculus Rift support - Knights of
In its current state, the Oculus Rift works best in a very controlled, Proteus and Gone Home rather than the pipe dream of using it for an MMO. You still working on support Oculus rift, or you' ve already lost interest only adjust mouse sensivity. Btw guyz try playin gone home on oculus, Gone Home developer The Fullbright Company is exploring the possibility of adding Oculus Rift support to its first-person exploration game.